You can turn invisible at will (though there’s a small delay when decloaking before you can fire – otherwise the team found that the stealth/shotgun combination reigned surpreme), or you can give yourself a boost of extra armor, both of which drain a quickly-refilling energy meter that is also used for boost jumping or super-sprinting. Don’t want to run up those stairs like you usually do, because there’s a camper at the top? Take a running leap and grab the edge of the platform and pull yourself up before shotgunning him in the face. Every soldier comes equipped with their own feature-packed nanosuit, and all the powers that entails. The franchise’s sci-fi trappings lend it a slightly different tone from its modern-day counterparts like Call of Duty and Medal of Honor. Judging by my performance, not as well as some people can. It requires a very similar skillset to succeed: How quick (and accurate) are your twitch reflexes? How well can you aim down a fixed sight? How well can you pick out an enemy soldier from a cluttered environment? It’s still unmistakably grounded firmly in Crysis, but the frenetic high-speed gunplay with iron-sighted firefights decided in mere seconds is more than a little reminiscent of the style of play popularized (if not invented) by games like Modern Warfare. Still, the ability is fun as hell.At first glance, Crysis 2‘s multiplayer feels like its influences begin and end with Call of Duty. Unless you spend the majority of your multiplayer matches on elevated terrain overlooking the enemy team, you won’t find much conventional use for this module. The ability is also catered to one very particular combat situation. The only problem with this is that online lag makes this ability finicky at best and almost useless at worst. It’s a badass power that enables you to fly through the air like an enraged sci-fi gorilla dragon only to come crashing down on to your hapless foes. Otherwise, just learn to have a keener eye. If you have a particular fondness for neon green, then knock yourself out. The only problem with this perk is that enemy fire is already highlighted with bright white tracers that are just as easy to discern. Threat Tracer highlights all incoming enemy bullets with bright green tracers. Even so, a player that’s good enough to survive this long could make better use out of other modules. If you’re capable of expending all of the ammo for your particular gun without dying and are unable to scavenge the bodies of those mere mortals who were unfortunate enough to cross your path, then we would like to shake your hand. Side Pack equips you with an additional clip of ammunition for your primary weapon. This module is made entirely pointless by the fact that you can turn invisible to reload your weapon in complete safety. Weapon Pro enables you to reload your weapons much faster than normal. Considering that you’ll most likely be engaging in a lot of close encounters, it’d be worth investing in. This module enhances your hip fire so that the bullets don’t spread out so much. While you can honestly pick whatever Power module you want for this build, we’d suggest using Point Fire Enhance. While this won’t necessarily help you with someone who’s been running all over the damn place, it’s perfect for finding campers who like to stay rooted in one spot for the majority of the game. The Cloak Tracker Stealth module has the nifty ability of showing you exactly where an enemy player activated Cloak. You really have to be doing something wrong if you walk into an ambush with this sucker equipped. We’ve honestly found this Armor module to be the best for this style of play. The Proximity Alarm will give you the head’s up when you’re getting close to a room that may have a camper or two.
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